
//Ep 1	
map VAL01 "Bad Reception"{
	titlepatch = "VALNT00"
	next = "VAL02"
	music = "D_VAL01"
	par = 230
	ExitPic = "EP1VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL02 "No Rush"{
	titlepatch = "VALNT01"
	next = "VAL03"
	music = "D_VAL02"
	par = 105
	ExitPic = "EP1VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL03 "Tiers of Pain"{
	titlepatch = "VALNT02"
	next = "VAL04"
	music = "D_VAL03"
	par = 60
	ExitPic = "EP1VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL04 "Moonlit Stroll"{
	titlepatch = "VALNT03"
	next = "VAL05"
	music = "D_VAL04"
	par = 270
	ExitPic = "EP1VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL05 "Aggrovator"{
	titlepatch = "VALNT04"
	next = "VAL06"
	music = "D_VAL05"
	par = 240
	ExitPic = "EP1VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL06 "Engineering Disaster"{
	titlepatch = "VALNT05"
	next = "VAL07"
	music = "D_VAL06"
	par = 330
	ExitPic = "EP1VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL07 "The Mancubian Candidate"{
	titlepatch = "VALNT06"
	next = "VAL08"
	map07special
	music = "D_VAL07"
	par = 240
	ExitPic = "EP1VAL"
	EnterPic = "EP2VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}
	
// Ep2
map VAL08 "Bushwhacked"{
	titlepatch = "VALNT07"
	next = "VAL09"
	music = "D_VAL08"
	par = 300
	ExitPic = "EP2VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL09 "14 Angrier Archviles"{
	titlepatch = "VALNT08"
	next = "VAL10"
	music = "D_VAL09"
	par = 450
	ExitPic = "EP2VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}
	
map VAL10 "Candlecove"{
	titlepatch = "VALNT09"
	next = "VAL11"
	music = "D_VAL10"
	par = 540
	ExitPic = "EP2VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL11 "Yesterday's Insanity"{
	titlepatch = "VALNT10"
	next = "VAL12"
	music = "D_VAL11"
	par = 270
	ExitPic = "EP2VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL12 "Bane Capitol"{
	titlepatch = "VALNT11"
	next = "VAL13"
	music = "D_VAL12"
	par = 330
	ExitPic = "EP2VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL13 "The Netweaver"{
	titlepatch = "VALNT12"
	next = "VAL14"
	music = "D_VAL13"
	par = 540
	ExitPic = "EP2VAL"
	EnterPic = "EP3VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

//Ep3
map VAL14 "Implosion"{
	titlepatch = "VALNT13"
	next = "VAL15"
	music = "D_VAL14"
	par = 330
	ExitPic = "EP3VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}
	
map VAL15 "Screams aren't a crime... yet"{
	titlepatch = "VALNT14"
	next = "VAL16"
	secretnext = "VAL31"
	music = "D_VAL15"
	par = 600
	ExitPic = "EP3VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}
	
map VAL16 "Toxic Traverse"{
	titlepatch = "VALNT15"
	next = "VAL17"
	music = "D_VAL16"
	par = 390
	ExitPic = "EP3VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL17 "Precipice"{
	titlepatch = "VALNT16"
	next = "VAL18"
	music = "D_VAL17"
	par = 540
	ExitPic = "EP3VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}
	
map VAL18 "Crush Depth"{
	titlepatch = "VALNT17"
	next = "VAL19"
	music = "D_VAL18"
	par = 510
	ExitPic = "EP3VAL"
	EnterPic = "EP4VAL"
	nocrouch 
	nojump
	sky1 = "SAWSKYMN"
	}

//Ep4
map VAL19 "The Popes of Roam"{
	titlepatch = "VALNT18"
	next = "VAL20"
	music = "D_VAL19"
	par = 120
	ExitPic = "EP4VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}
	
map VAL20 "Swept Into Immolation"{
	titlepatch = "VALNT19"
	next = "VAL21"
	music = "D_VAL20"
	par = 480
	ExitPic = "EP4VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL21 "Skindustrial Zone"{
	titlepatch = "VALNT20"
	next = "VAL22"
	music = "D_VAL21"
	par = 420
	ExitPic = "EP4VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL22 "Spiraling Into Nether"{
	titlepatch = "VALNT21"
	next = "VAL23"
	music = "D_VAL22"
	par = 330
	ExitPic = "EP4VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}
	
map VAL23 "Genocide Motor"{
	titlepatch = "VALNT22"
	next = "VAL24"
	music = "D_VAL23"
	par = 540
	ExitPic = "EP4VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}


map VAL24 "None More Merciless"{
	titlepatch = "VALNT23"
	next = "VAL25"
	music = "D_VAL24"
	par = 660
	ExitPic = "EP4VAL"
	EnterPic = "EP5VALT"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

//Ep5
map VAL25 "The Eagle Has Landed"{
	titlepatch = "VALNT24"
	next = "VAL26"
	music = "D_VAL25"
	par = 270
	ExitPic = "EP5VALT"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}
	
map VAL26 "Blast Wave"{
	titlepatch = "VALNT25"
	next = "VAL27"
	music = "D_VAL26"
	par = 360
	ExitPic = "EP5VALT"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL27 "Rocket Zone II"{
	titlepatch = "VALNT26"
	next = "VAL28"
	music = "D_VAL27"
	par = 900
	ExitPic = "EP5VALT"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL28 "A Lightbridge Too Far"{
	titlepatch = "VALNT27"
	next = "VAL29"
	music = "D_VAL28"
	par = 900
	ExitPic = "EP5VALT"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}

map VAL29 "Red Shift"{
	titlepatch = "VALNT28"
	next = "VAL30"
	music = "D_VAL29"
	par = 480
	ExitPic = "EP5VALT"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}
	
map VAL30 "Electric Nightmare"{
	titlepatch = "VALNT29"
	next = "VR"
	music = "D_VAL30"
	par = 360
	ExitPic = "EP5VALT"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
    sucktime = 1337
	}

//Secret Maps
map VAL31 "Cyberwar 7734"{
	titlepatch = "VALNT30"
	next = "VAL16"
	secretnext = "VAL32"
	music = "D_VAL31"
	par = 1200
	ExitPic = "EP3VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}
	
map VAL32 "The Ghosts of the Old Kingdom"{
	titlepatch = "VALNT31"
	next = "VAL16"
	music = "D_VAL32"
	par = 360
	ExitPic = "EP3VAL"
	nocrouch
	nojump
	sky1 = "SAWSKYMN"
	}
